Tuesday, 27 July 2010

The Fast and the Furious

Disclaimer: I am in no way a career mage, or career tank. I know next to nothing about perfect gear setups, or the execution of specific tactics for each of the two roles. I do, however, know how to efficiently play Puppetmaster, and if you don't like what you read, well, go read something else.

You dick.

Anyway! I've added two new gear sets to the left hand side, so tonight I'm going to explain them!

Evasion Build!

What's the best thing about using the incredible Hermes' Sandals? It's not the ability to quickly run to the Auction House and slap whatever twat put up 12 Echo Drops for 1k more than you expected, that's for sure. It's the ability to outrun a lot of dangerous NMs, and and when stacked with a proper Evasion setup, those poor critters won't know what they're hitting.

The optimal Spiritreaver soloing setup for PUP can vary greatly. A lot of people will go with full DMG Reduction, including stacking up on things such as VIT, Terra's Staff, Jelly/D.Rings, Chevvy Cape... you get the picture! Some go for half-and half, and slot Evasion+ gear in the slots that aren't covered by HP/VIT or DMG Reduction. As for me and about 1/3rd of the population, let's go for full-out Evasion.

Main: Wind Staff - Evasion +10, AGI +4
Sub: Reaver Grip - AGI +1
Head: Optical Hat - Evasion +10
Neck: Evasion Torque - Evasion Skill +7
Ear 1: Velocity Earring - Evasion +4
Ear 2: Ethereal Earring - Evasion +5
Body: Aurore Doublet - Evasion +8, AGI +4
Hands: Usukane Gote - Evasion +10
Ring 1: Jelly Ring - Physical Damage -5%
Ring 2: Alert Ring - Evasion +6
Back: Boxer's Mantle - Evasion Skill +10
Waist: Mithran Stone - Evasion +3
Legs: Crow Hose - Evasion +5
Feet: Hermes's Sandals - Evasion +5

That gives us a total of Evasion +66, Evasion Skill +17*, and AGI +9. Additionally, HQ Wind Staff would round that up to AGI+10 for another +1 Evasion point. Currently, this is one of the most optimal Evasion builds PUP can obtain without too much effort.

*At level 80, PUP's Evasion Skill will cap at 275. With 4 Merits in Evasion (+8 Skill), and exactly +17 Skill from gear, PUP's total Evasion Skill at 80 is a neat and tidy 300. Perfect if you have OCD, or really enjoy shouting out "THIS. IS. SPARTA!"

With this setup, PUP can easily outrun and survive through many Campaign mobs, certain NMs (Morille Mortelle, Farruca Fly), and since a few pieces are also fitted with Accuracy, certain obvious swaps (Crow Hose > Usukane Hizayoroi / Wind Staff > Hades Sainti) can be made to tailor one of the best Evasion Tanking setups currently available.

It's not rocket science. After you've performed a successful AMDD (Activate, Maneuver, Deploy, Deactivate) nuke with Spiritreaver, your Deactivate Timer will start to cool down. If you can keep the mob focused with Dia, Bio, or something to stop it from regening, you can use this setup to keep it occupied while you Reactivate, and build up those Ice Maneuvers.

Lastly, practice makes perfect. You can outrun mobs, but you can't run forever. Practice Utsusemi casting only when needed, get used to the difference on Blink and Stoneskin spell timers without all the Haste+ gear you're used to having in effect, and remember, there's always room for improvement. Perhaps a Dynamis run is down a kiter, or a low-man Limbus run needs someone evasive to help tank. Nominate yourself and impress them, while getting some kiting/tanking practice for yourself while you're at it!

Sleep Build!

PUP/SCH and it's Spiritreaver combination can conquer some impressive feats with it's soloable tactics. Being skilled in this aspect of Puppetmaster shows the incredible lengths players go to for recognition, or even just for fun. But for many Puppetmasters, it's perhaps just another means of trying to "fit in", and find their own little place within FFXI's insanely judgmental community.

Main: Dark Staff - Dark MAcc +20, INT +1
Sub: Dark Grip - Dark MAcc +2
Head: Teal Chapeau - INT +6
Neck: Prudence Torque - INT +5
Ear 1: Phantom Earring - MP +8, INT +1
Ear 2: Abyssal Earring - INT +2
Body: Teal Saio - MAcc +4, INT +6
Hands: Teal Cuffs - MAcc +5
Ring 1: Omega Ring - MAcc +3, INT +3
Ring 2: Flame Ring - INT +2
Back: Rainbow Mantle - MP +9, INT +3
Waist: Al Zahbi Sash - MP +15, INT +2, Spell Interrupt Down -6%
Legs: Teal Slops - MAcc +3, INT +5
Feet: Goliard Clogs - MAcc +2, INT +4

As mentioned before, I am not a mage, and I'm not rich. Even if you donated me gil, I'd blow it all on installing a region-free DVD player into E100, so I can watch Mithra porn from all over Vana'diel.

So um, using some DRK gear, this setup rounds my lolElvaan PUP/SCH up at INT +40, MP +76, and MAcc +29.

We all know how PUP/SCH works. You know, I know, my dog knows, and even my Mum knows. Hate free nukes from the Automaton, and Dark Arts pushes our Enfeebling Skill way up there in order to land Sleeps. For survival tips on staying alive after these nukes, well, didn't your just read the Evasion Build notes already?

You DIDN'T?!

Wow, you really are a dick.

Back to the point, no matter how much INT we have, it's useless without MAcc, which is what this setup is focused on. MAcc up front, to make sure Sleep lands, and INT to back it up, or at the very least, make up for an idiotic Elvaan's severe lack in it.

There are many items that can outweigh this simple setup, including an Ixion Cloak, proper earrings, rings, back and waist pieces, but again, if you are on a budget and want a setup that can perform well and knock mobs to sleep - at this current level cap - this will do, and it works extremely well!

For the record, all gear for both of these setups that were bought from the Auction House came to just under 200k. The rest were camped, farmed or taken from my DRK build (such as Sea, Salvage and Nyzul items).

Good luck and happy hunting!