Wednesday, 26 June 2013

Packing it up

There's just two months to go until Final Fantasy XIV is released! Before I decide to abandon FFXI entirely, here are some little things I got up to over the last few months...

It's 8 years too late, but I levelled a mage job!

I...don't really have any good gear for it but shh, don't tell anyone. White Mage 99!

The incredible power of the Alternator allowed me to do something I wanted to do for ages: Pit E100 against Ob in a one-on-one battle! Zophar was the referee, and E100 clearly won. Ask him yourself.

I had so much fun with ob that I decided to continue soloing/duoing ZNMs.

I managed to solo an entire Hydra set, and with some help from Zophar, and entire Cerberus one, too. I'm almost done with Khimaira!

So then I wondered what else I could solo, and ended up obtaining pops for Omega II and Ultima II after clearning every Limbus area, with a little help on the basement runs.

To think this event used to take 12 people to clear it back in the day! I barely even engaged anything!

Now, for some depressing news. I have officially run out of Kindred Seals, after going 0/25 on my last Black Belt piece. On the last run I called upon the power of Rebme's Treasure Hunter and we decided to use all the Blue Pondweeds we got instead of selling them. On the very last one, we got an Aspid pop.

Rebme hammered it with Treasure Hunter until level 11. This was the best chance of getting that darn egg!

And after some incredible damage from E100...

Nothing. Nothing dropped. Not even a crystal. Jkun's luck has always been abysmal, but I just wish the game would stop teasing me. I'm already down, no need to keep kicking me!

Dynamis! There was a double experience points weekend a few weeks back, which meant finishing Relic+2 augment trails without wanting to blow my brains out!

Delicious 60 second Hundred Fists for Salvage II bosses, Delve, and more! 

All MNK and WHM skills are capped and complete!

Let's not forget about DRK! Earlier this year, Sylph reclaimed the Northlands in Campaign, and the Fiat Lux BCNM opened it's doors to the public once again. After 6 or 7 annoying trips between San D'oria [S] and the castle, I actually got something out of it!

The defeat of the Shadow Lord!

...and a very silly hat.

But the Shadow Lord fun doesn't end there! I joined a little Japanese LS that focuses on Delve and Arch Dynamis Lord, and we defeated him for the first time a few weeks back. I had only defeated the original Dynamis Lord once until now, so it was great fun!

With Absolute Virtue obliterated, Pandemonium Warden quelled, and now the Arch Dynamis Lord defeated, I feel I have achieved a lot of closure in FFXI over the last year or so since I came back. Sure, there's going to be tons more tough stuff being released, but the feeling of sweet success after years of sour defeat is a priceless memory.

This holds true for any veteran player. Sure, FFXI may have gotten "easier", especially by increasing the level cap and introducing loads of new groundbreaking equipment and weapons, but victory... something that will never be forgotten.

Yeah, keep telling yourself that, big guy.

Thanks for reading!

Savage Salvage

Recently, Rebme and I have been duoing Salvage. Once a day for about 3-4 months, and we've almost finished every set!

...Give or take a couple of casualties.

Anyway, now that Square Enix introduced a two month long double plan drop campaign for Salvage II, we decided to give it a try!

Our usual setup was PUP, Sharpshot (+Alternator), WHM/SCH and THF/WAR, but sometimes I would go MNK for certain bosses that have a wham bam thank you ma'am attack under 30%. Lookin' at you, Khimaira.

Salvage II is a lot more fun than the original, takes less time due to lack of dicking around with cells, and focuses on killing bosses to obtain upgrade items over killing countless fodder for a tiny chance of obtaining, well, anything.

Each area mimics the layout of the original event, but enemy location, type and level are totally different. Bosses are also much stronger than their chariot counterparts, but not impossible by a long shot.

The addition of 100% Linen Pouch drops from mega bosses is great news for my Kenkonken, and Reb's wallet. So far, we've defeated every boss and obtained a good 80% worth of 45 pieces, and also upgraded a few +1 pieces, too!

Sadly I only have a screenshot of this...

...mainly because that stingy Dvergr refuses to drop the feet!

We'll continue to do the event, focusing on plan NMs until it's over, then we'll probably take a break from it. So far though, it's been a great month!

Tuesday, 25 June 2013

Adventures in Adoulin 2

We begin our little adventure outside Adoulin with one of these. A leafkin. Our relationship didn't last long.

Then, myself and E100 proceeded to head underground with a handful of active quests and a burning sense of adventure in our, uh, bod...framework...? How do Automatons work again?

But something else got there before us! Watch out, it'll Cure you to death!!

We returned to the surface, and something worse was waiting for us...

As the colonization rate rose higher and higher, new areas opened up before our very eyes.

This lead to new events, such as Reive, where handfuls of adventurers wail on brick walls or trees in order to clear a path through each area.

Clearing these Reives time after time again, allowed us to advance into the darkest corners of the currently known world and take on fearsome bosses during Wildskeeper Reives!

Clearing Wildskeeper Reives allowed us to delve into the deepest parts of Adoulin and take on even stronger enemies, and gave us access to the first of many to come treadmill equipment grinds in FFXI history. Let's take a peek:

First up, the legendary Alternator. On paper it gives all Automaton stats a whopping +70 attribute bonus, and much more thanks to the testing of a bunch of braniacs (myself included!) as we tried to knock out (get it?) exactly what it did. Other hidden traits include greatly enhanced evasion, accuracy, attack, and a staggering magic attack bonus +40 to your Automaton. Basically, Everything a career Puppetmaster has wanted for their Automaton in one, er, two little pieces of wood. Thanks, Square Enix!

Next up are two lovely little capes for PUP, one to enhance the incredible magic attack bonus from Alternator, and another for idling in!

Earlier I mentioned Wildskeeper Rieves, and I actually got a neat pair of Hand-to-Hand from the boss, which instantly replaced Verethragna of all the things. 

With the sour taste of weeks wasted farming Chloris still in my mouth, literally 20 hours later I obtained a pair of these baghnakhs, which replaced the Hand-to-Hand that replaced, well, you get it.

Oh, but it doesn't stop there, these can be further augmented with even more game-breaking stats, or replaced entirely with an even better drop from an even more difficult Delve NM.

So that's the treadmill thing I was talking about, basically.

Either way, a huge boost not only to PUP, but to DRK aswell, through an insanely overpowered Great Sword, and equipment that replaces Ace's gear and just possible Nyzul Isle Uncharted equipment. In a word, unbelievable. None of it is hard to obtain, either! Which probably means it'll all turn to junk in a few updates, and so on and so forth.

So, with this treadmill in mind, let's see if Jkun can keep his speed up and try not to fall off, eh?

Thanks for reading!