Wednesday, 18 November 2015

This was my Rhapsody.

I reluctantly returned to Vana'diel after finishing my Mythic Weapon in order to experience the end of an MMO - no, the end of an era - with the conclusion to XI's story and the final chapter of Rhapsodies of Vana'diel.

I was not disappointed.

From the start of the missions earlier this year to the climatic, bittersweet yet heartwarming ending, Rhapsodies reminded me - reminded us all - why we fell in love with Final Fantasy XI in the first place.

XI was always more than a game for me. What began as a simple escape from reality slowly became a universe full of everlasting friendships, unforgettable experiences, and indescribable feelings. XI was there for me when nobody else was, it shaped my life more than any celebrity or idol could, and during the 719 days I spent logged into this magical world, I did more than watch Jkun grow from lowly adventurer to almighty god, I lived through it.

Now, the game as close as a family member has come to a close. While the game's servers and Jkun will still live on for who knows how long, I feel like this is where my journey ends.

From childhood to adulthood, XI has always been by my side. Now, I feel like I can walk by myself. I have the confidence to make new friends, play new games, live new lives, all thanks to the life I lead over nine years in Vana'diel.

I cannot express how thankful I am, but, here goes:

Thank you to everyone I met. Thank you for fighting by my side. Thank you, readers. Thank you for watching my adventures step by step. Thank you, Final Fantasy XI. Thank you for making me who I am today.

Also, thank you Square Enix enemy modeller. Thanks for finally fixing the Scarab Beetle's backwards-facing foot after all these years, it was driving me insane.

From the bottom of my heart, Thank you!

Unfortunately, I don't have the time to update this blog any more. If you are interested in what FFXI's Jkun and FFXIV's Strawberry are up to these days, please follow my TWITTER! Thanks for reading!

Thursday, 13 August 2015

Get on my (item) level!

The final grind is over, and Kenkonken has reached its maximum potential!

Much like Apocalypse, the "killing blow" trials took the longest, as for Long-Armed Chariot pictured above? A walk in the park compared to those 300 long hours of Salvage II grinding!

...and that's all, folks! My dream of creating Kenkonken has finally been realized, and now it's powerful enough to wield! 

Onwards, to the end of Vana'diel!

Monday, 3 August 2015

The Treasure of Aht Urhgan

Recently, I took a break from FFXI and played FFXIV full time for two years. Upon clearing every piece of content before the recent Heavensward expansion, XI managed to suck Jkun and E100 back into Vana'diel for one, last adventure.

With the announcement of the Rhapsodies of Vana'diel expansion, heralding XI's climatic ending, the developers have been busy at work making a lot of the previous gruelling challenges a lot easier through equipment item levels and the Trust initiative, in order for returning players to enjoy all the best parts of XI without bugging other players to help them catch up.

This got me thinking; what was the one thing that I strived so hard to complete in FFXI...?

What was the one thing that was so out of my reach...?

What was the one thing that I wanted more than anything, but was almost impossible to obtain...?

That's right. Kenkonken. Puppetmaster's Mythic weapon, introduced years ago in the Treasures of Aht Urghan expansion. A quest that - even to this day - can potentially take up to and over 300 hours to complete. I started the quest the moment it was released, and now, half a decade later, I finally completed it!

The entire quest forces you to complete every single event that the ToAU expansion had to offer. Hundreds of times. Assault quests (including Nyzul Isle) Einherjar, Salvage I & II, Zeni Notorious Monsters, and even slaying the three elusive beastmen kings that plagued the Empire. The grand total of things you have to do is as follows:

★ Complete Nyzul Isle and obtain your job's Vigil Weapon
★ Obtain 150,000 Nyzul Isle Assault Points
★ Obtain 100,000 Therion Ichor from Einherjar
★ Complete all 50 Assaults a second time
★ Obtain all 3 Tier IV Zeni Trophies
★ Obtain 30,000 Alexandrite

Every single one of these events at level 75 and heck, even at 99, required a small-to-medium sized group of players to complete. But now, at ilvl119, they are actually soloable by most jobs. Puppetmaster luckily being one of them.

You can check out my solo Salvage farming guides here and here.

And so, after gearing up Jkun and E100 to ilvl119 in May, I finally set on my journey to obtain Kenkonken.

I had already completed the Nyzul Isle portion of the quest, and continued to solo farm Einherjar every hour, and - starting at zero - farmed Salvage II up to ten times a day, getting closer and closer to that gargantuan 30,000 mark. I would occasionally do Assaults and a few Zeni NMs here and there to break up the mundane boredom of walking half-naked through the undersea ruins while watching repeats of How I Met Your Mother to keep me sane.

But now, three months of grinding - and I really mean grinding - I was ready to tackle the final leg of the quest. A potential loss of  225 million gil and 300 in-game hours later, I was mere minutes away from completing my Kenkonken.

I punched Balrahn as hard as I could, time and time again, unlocking and unleashing aftermath after aftermath in order to put an end to this quest once and for all.

And just like that - as fast as Stringing Pummel's weaponskill animation - it was over.

With Balrahn bested, Kenkonken's true power was finally unlocked!

It took a very, very, very long time and extreme amounts of patience and willpower, but with my own strength (and some of E100's), I finally completed one of the biggest goals any FFXI player could achieve - and now I have complete closure from one of the best games I have ever played. All that's left is to enjoy the ending that Rhapsodies of Vana'diel has to offer!

Thank you all so much for reading! Here's to the glorious ending of Final Fantasy XI!

Friday, 26 June 2015

Turbo Charged Walkthrough - Arrapago Remnants II

Building a Mythic Weapon? Need some quick gil? We've got you covered.
This guide will quickly take you through optimal Alexandrite farming routes as a Puppetmaster, circa June 2015.

Setup & Requirements




Automaton (Stormwaker)

Recommended Attachments:
  • Eraser (Erase)
  • Damage Gauge (Prioritize Curing)
  • Resister (Resist Status Ailments)
  • Economizer (Convert Dark Maneuvers into MP)
  • Power Cooler (Reduce MP cost)
  • Optic Fiber


  • Unlock all available pathos from the Runic Lamp and head west into the first room.

  • Defeat Vultures to unlock Subjob, Head & Neck, Back & Waist.

  • Keep going west and defeat Merrow Kabukidancer / Lamia Dartist to unlock Job Abilities, Legs & Feet and Maximum HP.
  • If the first Merrow Kabukidancer doesn't unlock these, there's another along the northwest path!

  • Backtrack to the first room and head south. Defeat Leeches to unlock Subjob, Ranged & Ammo, Rings & Earrings.
  • Once Ranged & Ammo is unlocked, reactivate your Automaton to gain any bonuses from your Animator.

  • Keep heading south and defeat Merrow Shadowdancer or Lamia Dartist to unlock Job Abilities, Hands, and Maximum MP.
  • Double check your equipment (except body, unless you unlocked it from the starting lamp), HP, MP, and abilities are unlocked, then teleport to the next floor.

  • Skip Floor II

  • From the starting position in the centre of the map, head west.

  • Defeat Flytraps to unlock DEX, AGI and MND.
  • Backtrack to the start then keep going east.

  • In one of the three rooms on the east side is a single Acrolith. Each room is full of Qutrubs, so get your Automaton to pull it out of the room and defeat it in a corridor.
  • 10% drop rate of a Cotton Purse (5-20 Alexandrite).
  • Keep following the east path until you reach a large room to the north.

  • Only a single Lamia Fatedealer is needed to unlock CHR and VIT.
  • By using your Automaton to safely pull, defeat it far away from other Lamia to avoid linking, then open the door leading to the teleport.
  • Double check you have DEX, AGI, MND, CHR, and VIT unlocked, then teleport to the next floor.

  • From the starting position in the centre of the map, head west.

  • In a small room to the west are two Acrolith. Much like the previous Acrolith, each one has a 10% chance to drop a Cotton Purse (5-20 Alexandrite).
  • Defeating both Acrolith spawns an Acrolith (NM), which can also drop a Cotton Purse (5-20 Alexandrite) in addition to Salvage II equipment plans.
  • Once all three Acrolith are defeated, backtrack to the centre, head east then teleport to the next floor.

  • Follow the path west into the large room.

  • Defeat at least one Archaic Gear (single) to unlock body equipment unless it was unlocked from the starting lamp on Floor I.
  • Feel free to defeat more than one Archaic Gear if time allows, but the drop rate on Alexandrite from single gears without Treasure Hunter is incredibly low.
  • You can now apply a style lock/glamour via the /lockstyle on text command to avoid blinking!

  • In each corner of the large room is a dormant Archaic Rampart.

  • Attack the Archaic Rampart (do not use Weapon Skills) until it has enough TP to use the ability Reinforcements.
  • You may need to unequip your main weapon if you are ilvl 117+!

  • Reinforcements will spawn multiple Archaic Gears (triple), which drop at least one Alexandrite each, and unlock the final set of  STR, DEX and INT pathos from your character.
  • You will also gain a single Alexandrite after defeating the Archaic Rampart.

  • A quick method of defeating the Archaic Gears is to gather them up and use Spinning Attack.
  • Keep rotating Light/Dark Maneuvers and Deploy your Automaton on whichever set of gears you aren't currently attacking in order to keep it engaged for a steady supply of Cure IVs.

  • On the fourth and final set of Archaic Gears, save up 900-1000 TP on both the Master and Automaton, and make sure you have Haste II / Haste Samba active.
  • Double check all pathos have been unlocked, then teleport to the next floor.

  • As soon as you teleport up, turn around and search for Armored Chariot. It should be somewhere near the south.

  • Armored Chariot must be defeated within 3 minutes from the time of pulling to unlock the boss for this floor.
  • Stringing Pummel → Ventriloquy → Dragon Kick will create a Fragmentation Skillchain, allowing your Automaton to Magic Burst with Thunder IV.
  • Shijin Spiral → Ventriloquy → Stringing Pummel will create a Darkness Skillchain, allowing your automaton to Magic Burst with Blizzard IV.
  • Make sure you always have Haste II / Haste Samba active and you should be able to defeat it within 1-1:30 minutes no problem!

  • Before attempting the boss, take some time to defeat all the remaining Archaic Chariot on this floor.
  • There are also two hidden in each of the small rooms to the east and west.
  • Each Archaic Chariot can drop up to two Alexandrite, but one is always guaranteed.

  • If you managed to defeat Armored Chariot within 3 minutes, an Archaic Rampart will appear along the south wall.
  • Similar to the previous floor, attack it until it uses Reinforcements to spawn Khimaira.

  • Khimaira won't turn around if you attack from behind, so (literally) kick its butt by positioning yourself like the image above.
  • Attacking from behind also allows you to avoid one of its most dangerous moves, Fossilizing Breath.
  • Khimaria won't use any of its special moves until its HP is at 25%.
  • Rotate Light/Dark/Ice Maneuvers, and keep an eye on your Automaton's MP.
  • At ilvl 117+ this fight is incredibly easy. Most of Khimaira's physical attacks and weapon skills will miss you completely, even if your are stunned/terrorized. Don't be afraid to go all out!
  • Upon defeat, Khimaira is guaranteed to drop various Salvage II equipment and has a 10% chance to drop a Linen Pouch (50-99 Alexandrite).
  • After defeating Khimaira, head north then teleport to the next floor.

  • Head south to the large room where an Archaic Rampart will spawn Khrysokhimaira Elder before disappearing.

  • Upon defeat, Khrysokhimaira Elder is guaranteed to drop a Linen Pouch (50-99 Alexandrite) in addition to various Salvage II equipment.

  • Much like KhimairaKhrysokhimaira Elder won't turn around if you attack it from behind, allowing you to avoid Fossilizing Breath.
  • Unlike Khimaira, Khrysokhimaira Elder won't use any of its special moves until its HP is at 50%.
  • Again, rotate Light/Dark/Ice Maneuvers, and keep an eye on your Automaton's MP.
  • This fight is incredibly similar to the previous floor, but with much stronger physical attacks (if they manage to hit you).

Congratulations! You just cleared Arrapago Remnants II! On average, you can expect to obtain 125~ Alexandrite per run.

May lady luck be with you! Thanks for reading!